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http:///mymemo.xyz/wiki/api.php?action=feedcontributions&feedformat=atom&user=64.7.71.18 miniwiki - 利用者の投稿記録 [ja] 2024-05-30T01:50:22Z 利用者の投稿記録 MediaWiki 1.31.0 Adobe Flash Media Server 2019-03-21T20:47:13Z <p>64.7.71.18: </p> <hr /> <div>{{primary sources|date=August 2012}}<br /> {{Infobox Software<br /> | name = Adobe Media Server<br /> | logo = Adobe Media Server v5.0 icon.png<br /> | logo_size = 100px<br /> | caption = <br /> | developer = [[Adobe Systems]]<br /> | latest release version = 5.0.15&lt;ref name=&quot;updaters&quot;&gt;[https://www.adobe.com/support/flashmediaserver/downloads_updaters.html Adobe Media Server - Updaters]&lt;/ref&gt;<br /> | latest release date = {{start date and age|2017|November|27}}<br /> | operating system = [[Microsoft Windows]], [[Linux]]<br /> | genre = Enterprise Server<br /> | license = [[Proprietary software|Proprietary]] [[commercial software]]<br /> | website = {{url|http://www.adobe.com/products/flashmediaserver/}}<br /> }}<br /> <br /> &#039;&#039;&#039;Adobe Media Server&#039;&#039;&#039; (AMS) is a proprietary data and media [[Server (computing)|server]] from [[Adobe Systems]] (originally a [[Macromedia]] product). This server works with the [[Flash Player]] [[Run-time system|runtime]] to create media driven, multiuser RIAs ([[Rich Internet application|Rich Internet Applications]]). The server uses [[ActionScript]] 1, an [[ECMAScript]] based [[scripting language]], for [[server-side]] logic. Prior to version 2, it was known as &#039;&#039;&#039;Flash Communication Server&#039;&#039;&#039;. Prior to version 5, it was known as &#039;&#039;&#039;Flash Media Server&#039;&#039;&#039;. In February 2019, Adobe Systems Incorporated granted [https://veriskope.com/ Veriskope LLC] rights to further develop, resell, and extend distribution of the software product. <br /> <br /> == History ==<br /> On March 16, 2002, [[Macromedia]] released [[Flash Player]] 6. This version included all the functionality for a yet to be released server called Flash Communication Server MX.<br /> <br /> Version 1.0 was released on 9 July 2002&lt;ref&gt;[https://www.adobe.com/macromedia/proom/pr/2002/flash_com_mx.html Communication Server 1.0 Press Release] {{webarchive |url=https://web.archive.org/web/20110605230235/https://www.adobe.com/macromedia/proom/pr/2002/flash_com_mx.html |date=June 5, 2011 }}&lt;/ref&gt; and included all the basic features that make up the product, including the NetConnection, SharedObject and NetStream objects.<br /> <br /> Version 1.5 was released on 27 March 2003&lt;ref&gt;[https://www.adobe.com/macromedia/proom/pr/2003/flashcom15_announce.html Communication Server 1.5 Press Release] {{webarchive |url=https://web.archive.org/web/20110605230249/https://www.adobe.com/macromedia/proom/pr/2003/flashcom15_announce.html |date=June 5, 2011 }}&lt;/ref&gt; giving the server [[HTTP tunnel (software)|HTTP Tunneling]], [[Linux]] support and a free developer edition.<br /> <br /> Version 2.0 was released on November 15, 2005.&lt;ref&gt;[https://www.adobe.com/macromedia/proom/pr/2005/flashmediaserver2_ships.html Media Server 2 Press Release] {{webarchive |url=https://web.archive.org/web/20110605230309/https://www.adobe.com/macromedia/proom/pr/2005/flashmediaserver2_ships.html |date=June 5, 2011 }}&lt;/ref&gt; The server was renamed to Flash Media Server for this build to better illustrate what the server does; however, the version numbers were not reset. Version 2.0 brought support to stream the new video codec in [[Flash Player]] 8, [[On2 Technologies|On2’s]] [[VP6]]. However the Flash Player (as of version 10.1) can still only encode to the [[Sorenson codec|Spark]] codec. Version 2.0 also introduced edge-origin servers, an optional enterprise architecture that simplifies load balancing. The server side [[Actionscript]] runtime also received updates with support for [[XML]], [[XMLSocket]], [[SOAP]] and File operations.<br /> <br /> Version 3.0 was released on December 4, 2007.&lt;ref&gt;[https://www.adobe.com/aboutadobe/pressroom/pressreleases/200712/120407adobefms3.html Flash Media 3 Press Release]&lt;/ref&gt;<br /> <br /> Version 3.5 was released on January 13, 2009. It also includes a free &quot;development&quot; server.&lt;ref name=&quot;updaters&quot; /&gt;<br /> <br /> Version 4.0 was released on September 13, 2010 and introduced full 64-bit support, more secure multiprotocol streaming, IP multicast broadcast, multicast fusion, peer-assisted networking, enhanced buffer, absolute timecode, RTMP QoS improvements, simplified player development, faster switching with RTMP Dynamic Streaming and integrated HTTP server.&lt;ref&gt;[https://www.adobe.com/products/flashmediaserver/pdfs/flashmediaenterprise4_datasheet_ue.pdf Flash Media Enterprise Server 4 Datasheet] {{webarchive |url=https://web.archive.org/web/20130521070411/https://www.adobe.com/products/flashmediaserver/pdfs/flashmediaenterprise4_datasheet_ue.pdf |date=May 21, 2013 }}&lt;/ref&gt;<br /> <br /> Version 5.0 was released on October 8, 2012.&lt;ref&gt;[http://blogs.adobe.com/ktowes/2012/05/announcing-adobe-media-server-5-and-adobe-access-4.html Announcing Adobe Media Server 5 and Adobe Access 4]&lt;/ref&gt;<br /> <br /> == Usage ==<br /> <br /> *[[Video on Demand]], [[Streaming media|streaming]] video stored on the [[Server (computing)|server]] to the flash client.<br /> *Real Time Communication, an application which requires collaboration between multiple clients, such as a chat room or multiplayer games.<br /> <br /> == Function ==<br /> <br /> Adobe Media Server is a hub. Flash based applications connect to the hub using [[Real Time Messaging Protocol]] (RTMP). The server can send and receive data to and from the connected users with live web FLV player installed. Connected clients can make [[Remote procedure call]]s (RPC) on the [[server-side]] and the server can call methods on specific clients. A SharedObject can be used to synchronize complicated data structures and call remote methods on multiple clients in one go by having clients subscribe to a shared object. Standard ActionScript objects are transported across the NetConnection using the [[Action Message Format]] (AMF) which is handled transparently by the server and flash client.<br /> <br /> The server also allows users to receive and publish net streams. When viewing a net stream the user can either create their own to view a remotely stored [[Flash Video]] (FLV) or the server can instantiate a net stream and play a video on it, the latter method means that every user will be at the same point in the video when they subscribe to it as they are all viewing the same stream.<br /> <br /> ==See also==<br /> * [[Helix Universal Server]]<br /> * [[Real Time Messaging Protocol]]<br /> * [[Red5 (media server)|Red5 Media Server]]<br /> * [[WebORB Integration Server]]<br /> * [[Wowza Media Server]]<br /> <br /> ==References==<br /> {{reflist}}<br /> <br /> ==External links==<br /> * [https://www.adobe.com/products/flashmediaserver/ Adobe Flash Media Server product page]<br /> <br /> {{Adobe Flash}}<br /> {{Adobe Systems}}<br /> <br /> [[Category:Adobe Flash]]<br /> [[Category:Macromedia software]]<br /> [[Category:Media servers]]<br /> [[Category:Proprietary cross-platform software]]</div> 64.7.71.18
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